“the Firefall Rule” – but, combined with the removal of classes, it's got the community in an uproar. The latter two changes are perhaps stylistic choices – and a reminder to me not to get too used to how a game plays in early access because core features might change dramatically, a.k.a. 31 update for the game, Hi-Rez Studios and Heroic Leap Games listed this bombshell as the #1 item in the patch notes: “Classes have been removed from the game.” The number of abilities have also been reduced, from four to two (with no class restrictions, obviously), and defeated characters no longer drop their loot on death, instead dropping 50 Shards. The latest battle royale to go this route is Realm Royale. Xaviant realized its mistake with The Culling and reverted to its “Day One” version, which has had a marked effect on its player numbers, while SOS … well, it peaked at 2,589 players in March and then, following changes (and a free-to-play transition), it can't even top 100 six months later. Other battle royale games, like The Culling and SOS, had unique elements and then chose to strip them away to go generic. Battlerite Royale has its top-down view, which is sure to attract plenty of fans once it goes live. Fortnite: Battle Royale has its building aspect and, at the time, a cartoony aesthetic that was unique to the genre. So anything a game can do to stand out from the crowd is a plus. ![]() There are a lot of battle royale games out there.
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